![]() “And to have confrontation with good values and fair play, we created a sport.” As fun to watch as it is to play It’s in us, we’re competitive,” says Malou. “We’ve always believed in the power that comes from confrontation. With no guns, cars, or power contests, Malou explains that Roller Champions is a game that’s “not gendered, not filled with testosterone, and that’s also, in my opinion, ultra-modern, because roller skates are an environmentally friendly way to reclaim concrete cities.”īut competition is still a core part of it. Instead, the team set to work creating a prototype in a roller-skating arena that put competition at the center of the game while still remaining fun and inclusive.īy combining soccer, basketball, handball, roller derby, and a handful of other sports, the team created a totally unique sport. Of course, the colorful and dynamic Roller Champions bears no resemblance to the dark and cruel world of Rollerball. “Roller skates are based on physics and inertia – it gives us fun gameplay where we’re going to push each other, knock each other down.” “The fact that this movie had gladiators on roller skates in a circular arena, like Ben-Hur, that’s an original approach,” he says. Depicting a dystopian world in which corporations take over and create spectacles to satiate the masses, the film is violent and dark – but that’s not what attracted him to it. So, at first, we thought of a classic gladiator game with swords.”īut the team wanted to approach the idea in a unique way, and that’s when Malou had a flash of inspiration: Rollerball, one of his favorite movies from the ‘70s. “Streamers are like a Roman emperor who has to entertain the crowd,” says Malou, “and the more fun the game is to watch, the more viewers will ask the streamers to replay that game. It was during this time that his team noticed that “the market was moving more and more towards interaction between players, spectators, and organizers,” he recalls, citing examples like Twitch and esports competitions. Before Roller Champions, Malou was part of a small team at Ubisoft tasked with two missions: create free mobile games, and keep an eye on the market to observe its trends. For more on Roller Champions, check out its most recent season, Neo Retro, learn about its futuristic fashion design, and stay tuned to Ubisoft News for more updates.“Blending is at the core of Roller Champions,” says Malou, and that’s especially true when it comes to its origins, which combine inspirations as diverse as arcade games and a dystopian movie from the ‘70s. ![]() Roll up to the jungle when Roller Champions Wild Ones launches on April 4 on Xbox One, PS4, Switch, and PC through Ubisoft Connect, as well as Xbox Series X|S and PS5 via backwards compatibility. At any time, you can finish your progress early to get the item at a reduced wheel rate and choose a new prize to work toward. ![]() The Pick a Prize tab will have a rotating shop of options, so if you don’t see something you want, be sure to check back in when the inventory refreshes. Instead, the game will implement the Pick a Prize system, where players can pick which item they want in their inventory, then earn the requisite number of fans to unlock it. Those aren’t the only changes rumbling through the Roller Champions underbrush, as the new season will remove the Roller Pass. In the spirit of bringing the past to life, Wild Ones is also making all maps from all previous seasons available to play in-game in standard matchmaking and custom matches. Wild Ones has three arenas – Hidden Cenote, Fallen Temple, and Lost Civilization – as well as wild new items like carnivorous plants and ancient warriors. Roller Champions launches its new season on April 4, rolling in new jungle- and ancient civilization-themed content.
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